How the day works
Quiz & Team Challenges
Visiting all Properties
How does it all work?
The start point for the day is Waterloo Railway Station, all groups are required to meet us at the Check-in point.
Our band of merry helpers will be there to assist you and also to hand out the team packs and badges.
Generally there will be someone from the Run team at Waterloo an hour before the start at 9:30am.
As a group you are allowed to enter as many teams as you would like into the day.
Teams are made up of a maximum of 7 people, we also suggest that teams are no less than 3.
Any teams with participants under the age of 14 must have a leader to accompany them. Leaders are included in maximum team numbers.
Teams with participants over the age of 14 are allowed to go without a leader, if the section leader is happy
As we have limited properties and lots of teams, we have to run multiple games. Each game has a maximum of 7 teams. During the day you will only be playing against these teams.
Upon sign up each Scout Group gets to choose whether they would like their teams to be placed in the same game, or whether they will be mixed in with other groups from around the UK.
Starting the game
At 9:30 am on the dot our system will start the game, at this point you have until 5:00 pm to complete the Run. Your first task for the day is to check-in at Waterloo. You will be able to earn a Chance card at Waterloo, but you are not able to buy this location.
This check-in will allow you to play the rest of the game.
How do we do the first check-in?
You have two options, either by the app (the quickest option), or by phoning the control team.
What happens if we don't?
If you fail or forget to check-in at Waterloo, you will be politely asked to go back to the start, no matter where you are.
All of the properties that you will be visiting during the day appear on the London version of Monopoly
Although the location names are the same (e.g.'Bond Street'), the check-in positioning along the road changes each year - possibly by as much as 100 metres. As a team it's your job to get to the exact point that you can see in the image provided for that location (which will be in the game pack and on the app).
To check-in at a location there are two options: the best way is to use the app. This uses GPS to find your location and then check it against the place that you are trying to check-in at. This process normally takes a couple of seconds and then you can be off to your next location.
The second option is to phone into the control team who will be ready and waiting to check you in. Be prepared to answer a question to verify that you are actually at the location.
End of the day
After a long day pounding the streets of London, what you do after 5pm (offical end point of the day) is down to you. With most groups coming far and wide for the day, it's normal for most to bid fairwell to the 'big smoke' shortly after the finishing time.
Results for the day are generally published an hour after the end of the day, and these will appear on this site.
Shortly after the main results we will also send an email out to group coordinators with a customised page showing each of your teams, and their stats for the day.
Our Custom Built App
The app will allow you to:
You also have to be a member of the Scout Association, Guide Association or SAGGA.
Nice and simple.
The system works by one Leader registering your group to take part in the Run, upon signing up you will be asked to fill in your own details and also your groups. After registering you will have two options in order to sign up your members, you can either send a link to your Scouts/Guides and they can do all the filling in for you, or you can fill in our spreadsheet and upload it straight to the system.
If your teams have anybody under the age of 14 they must be accompanied by an adult. However if the team is solely over 14s then we don't have an issue with them going round on their own, but the final say is with you as group leader.
It goes without saying that end of Feb/early March can still be quite cold so having the right clothing is a must along with a bottle of water. Pack lunch is optional but we find must bring some money and find somewhere to eat when they are going round.
You will also need to have a mobile phone as our Run is based on active participation and is in real time. We have an app that you will use throughout the day to help you check in, check your team stats and also take part in the challenges and quiz. The app is available on iOS and Android devices.
Members of the Run team will be at Waterloo from around 8:30am till shortly after 9:30am to check you in, you will be able to find them under the clock in the centre of the station. They will be there to hand out the packs and give you any last minute information for your day.
Please note that it will be down to you to ensure that any parents/helpers are fully DBS checked.